Technology Snippet – Candy Crush Saga




Damn it!! Despite my very best intentions, I have become mildly addicted to the game that appears to have so many in their grasp.

Candy Crush Saga is deceptively simple and annoyingly addictive, but I am not actually sure its even very enjoyable.


Originally only available on Facebook, Candy Crush Saga in November 2012 was released on Android & iOS. I am rather pleased to see I am not alone in my wasted hours playing the game. On Facebook alone as at March 2013, Candy Crush Saga was the most popular game beating that other Facebook favourite, Farmville hands down, with 45.6 millionish players a month. That doesn’t include those like me who only ever play on their smart phones.

Developed by King, and originally released in April 2012, the game is very much based on old favourite Bejeweled, its like a pimped version of that game. Basically, you have to go through levels, matching two candies to align sets of three of the same colour, when you do this the candies disappear and the candies above them collapse into the space left behind, often resulting in chain reactions. Moves and alignments must be horizontal/vertical. Each level's objectives must be met before the you run out of moves or time, you must also earn enough points to get the first star (out of three) in the scoring system to move along a level.

What is perhaps the most frustrating part is that you are given a default number of five lives, with each life restored after a 30 minute wait. You lose a life each time you fail to meet the objective of the level. You can then choose to wait the half an hour for a new life, asking friends (if you are playing on Facebook) for a life(s), or buying a full set of them (one way money is made from the game). I admit at 3 am and unable to sleep I have purchased more lives!!

Another way money is made from the game is by the special candies and combination candies all which do something different to help you on your way. Special candies are made by matching different combinations of coloured candies, or again by buying them (and some are only available to buy from the “Yeti Shop”, you cannot make them yourself with combinations). As the levels get higher and higher it seems to me almost impossible to clear them without the use of purchased special candies!

On Facebook, the game has 425 levels (there are 29 episodes – which are unlocked by either paying to do so, or by asking your friends on Facebook). The smart phone version has the first 365 levels available.

As I write all of the above it does of course sound bonkers that grown adults (supposedly) are in their millions playing this game, but we are!! I have tailed off slightly playing, because unfortunately, without spending out real money, its virtually impossible to the higher levels, and although it works out at about .69p a set of lives, boosters etc, before you know where you are that.69p has been spent a good few times!!

Candy Crush Saga – a bit of sweet fun, but it might empty your wallet as well as rob your time!!